onsdag 19 september 2018

randomly generated pseudo-norse names


Name table
_______________________________________________________
Name start Name middle Male ending Female ending
1. Sk 1. a 1. ft 1. fa
2. St 2. i 2. vir 2. va
3. Kn 3. u 3. tur 3. trid
4. V 4. e 4. tav 4. a
5. G 5. o 5. frid 5. hild
6. As 6. ae 6. dar 6. is
7. S 7. al 7. ner 7. da
8. Str 8. ig 8. var 8. na
9. T 9. ul 9. f 9. vi
10. Bj 10. es 10. rk 10. ni
11. Mj 11. ot 11. mund 11. rid
12. Al 12. oe 12. nar 12. dunn
13. F 13. un 13. t 13. n
14. R 14. ut 14. ger 14. de
15. Av 15. er 15. ik 15. ka
16. B 16. ir 16. lav 16. ta
17. L 17. yg 17. fast 17. v














torsdag 30 november 2017

Tiefling creation table

Roll twice. First time you get a result, you get the effect listed under "first". The second time it's the second. If you get a "second" result you should roll once more. If you want you can just keep rolling until you're satisfied with your character.

1. first: Eyes have strange pupils (catlike, goatlike, etc.) or no pupils at all
second: Eyes literally glow in the dark, like lidded light bulbs
2. first: Chin, cheekbones, or bridge of nose are so sharp you can literally pierce skin and draw blood, but it's too awkward to use as a weapon
second: all the angles of your body are sharp and abrupt, like someone carved you out of matte, skintoned crystal
3. first: Sections of body are covered in fur
second: entire body is covered in fur so thick that, while you yourself can see between the hairs, people have to get very close to see even your eyes or mouth
4. first: Two features on your head (eyes, nose, mouth, ears) have their functions exchanged (for example: you eat with your nose and smell with your mouth) 
second: A feature on your head has its function exhanged with either your asshole, your sex organ, or your breasts/nipples
5. first: Additional head - the second head is either identical to the first one, or roll once more separately for additional second head traits (the traits rolled for the second head always apply to the second head, not to the neck down) 
second: 1d4 additional heads. Some of them may be attached to unusual parts of the torso
6. first: Tail, 8d20 cm long (type of tail is up to you) 
second: The tail is attached to your head (back of head, chin, forehead, etc.)
7. first: Tongue is 5d20 cm long 
second: Tongue is also tubeshaped, like a worm, and 3-5cm thick
8. first: 1d6 extra arms 
second: 1d10 additional hands (attached to various parts of your body - no additional arms)
9. first: Your hair literally has a life of its own. It's attached to you and absorbs nutrients through your body, but will often move in unexpected ways, like stretching towards the sun or shaking off water like a dog 
second: You are a magical intelligence residing in your hair. Your entire body, including your head, is essentially a brainless construct serving as a vehicle for the hair. You may or may not be terrified of barbers.
10. first: Bones are very bendy and rubbery, to the point where you can bend the middle of your forearm almost as well as your elbow 
second: No skeleton at all - you are like a puddle of skin containing muscle and guts. Move like slime, limbs like tentacles. You can effectively impersonate a humanoid if you find and enter an exoskeleton.

torsdag 5 oktober 2017

Tell my fortune!

You will
1. Meet
2. Fight
3. Kill
4. Be killed by
5. Be intimate with
6. Be involved in the plans of
7. Steal from
8. Be stolen from by

1. a terrible villain
2. an attractive stranger
3. a member of your family
4. a great hero
5. someone of great authority
6. a monster
7. someone poor and desperate
8. someone who didn't deserve it

onsdag 17 februari 2016

Old L5R doodles

Campaign concept art from years ago.

The full, original version of the world map I posted earlier. Covered in plot-notes.


Reference drawings for the Unicorn. Emphasis on variety of weapons, foreign languages, and outdoor training. Decided against giving their shugenja the Asako Inquisitor look. Bottom one is Shinjo waking up and returning, bringing a small entourage of foreign sorcerers.

Inspired by above drawings, I tried boiling down the cultural essence of the Mantis and the Lion.


 "Tradition, Discipline, Honour!" Lower right depicts their martial art of choice as "wrestling."

torsdag 4 februari 2016

Old Planescape doodles

Four Githzerai in a gang, five Githyanki pirates, and a Fire Genasi.

"Holy Man", the pickpocket

söndag 3 januari 2016

Rokugan Basara

Spelling Rokugan with the kanji 六癌 (six cancers) is optional
Since game balance is mostly irrelevant or even undesirable for L5R, I suggest using schools roughly like Apocalypse World Playbooks. Each player picks a school and they're (currently) the only person in the world with that school. Clan is irrelevant, even being a ronin is irrelevant. Pick a school.

This counters one of my biggest gripes with the system - the underpoweredness of ronin in a game that claims inspiration from a list littered with ronin heroes. But it also allows your clan to feel less uniform, and for strange genius to appear in unexpected places.

Kurosawa's classic "seven homeless guys with no school techniques"

While NPCs don't have schools, they may have techniques, often taken from the schools in question (because it saves time), but not limited to them. Most NPCs won't have any techniques, but when they do, it's not necessarily something the players can learn.

I would personally eliminate the courtier schools entirely. They represent a strange divide which has little support in the fiction (how is Hoturi such a master of court if he's a kakita duelist?) and seem to be playing a completely different game from the other schools. Better to remove them and even the courtier playing field.

Artisans stay. While circumstantial, they do not step on the other schools' feet as much, and they come in many interesting flavours.

Another thing I'd change is the jade. If we're gonna have something that rpg-resourcey for dealing with taint, I'd prefer if it was something more thematically appropriate. Maybe trees. They're alive, it lends an extra meta-holiness to sacred groves (and torii gates), it makes the twisted death of trees in the shadowlands more potent, and wood is an easily carved, renewable resource. The vast amounts of jade that's being consumed while venturing into the shadowlands feels excessive, and the tree theme allows for subplots of deforestation down the line.
the older the better
Shintao I have mixed feelings about. I dislike the name, but that could easily be replaced with terminology from Tenra Basho Zero (or another game of your choice): Bharata instead of Shintao, major sects including Hou-oh, Bokusen, and Myouren.
I would also prefer if it was more complex and littered with factions, but its graspability (as a vaguely defined mindfulness religion where players can insert pretty much anything) is a good thing and its primary strength. A few of their factions should have serious tensions with Fortunism, and I'd probably consider Ancestor-worship a separate religious tradition (using Heraldry as its primary skill).

Adding Sengoku Basara-style Xavism in the latter parts of history, coming hand in hand with rifles and nanban armour.
bullet-proof vest, samurai edition

Also everyone has ninja. They're basically there already. Let's just come out of the ninja closet and throw some Path of the Assassin politics into the mix.

And I am implementing a shogunate. Because the uncontroversial ancient dynasty of the Hantei holding absolute power with little or no opposition just fails to suspend my disbelief.