måndag 28 juli 2014

Sparkly Vampire

Sparkly Vampire:
Armor Class: 15 (mostly dodge bonus)
Hit Dice: 3
Attacks: 1 bite or slash with claws (1d6)
Treasure: Sparkly hide, 2d6sp, 15% chance of nice hat
Special: Blood-drain. Drain and regain 1d4 hp per round. Any grapple rules will do.
Will eventually revive if not burned.

Stores blood in chest. Stabbing their bosom, when large enough, will cause them to bleed everywhere and be very cross with you. Often walks hunched over, hunching increasing substantially with weight of chest. Quick and agile, regardless, often swooping and bouncing around like hyperactive children.

Sparkles in sunlight. Takes no damage, but easy to spot. If skinned, its sparkly hide can be used to craft a sparkly cloak. Usually takes two or three vampires for a normal-sized cloak.

Feeds with tongue. Tongue is a long, round, sandworm-like thing, ending in a small, round mouth with teeth that hooks into your neck and drains you.

80% chance of a feverish concern for the Masqueradeᵗᵐ. In practice this means that they feed as little as possible and dislike talking about their powers. The concerned ones are noticeably skinnier. They think this demonstrates restraint and nobility. The remaining 20% think of this as an eating disorder.

These "Dry Ones" commonly deal with the lack of feeding by smelling people.

torsdag 24 juli 2014

Let's talk about Legend of the Five Rings

My RPG roots are primarily in L5R. It wasn't my first system (that would be 3rd edition DnD), nor was it the first RPG I read (some Swedish cyberpunk thing someone handed me once, can't even remember its name), but it was the system and world I spent the most time exploring.

I like how it has separate subsystems for every class (all four of them), I like how learning calligraphy helps you rank up as a warrior, I like how ranking up does not make you immortal, I like how it stresses the political landscape.

But it is becoming beyond familiar.

I might get rid of the schools entirely, though it runs the risk of eliminating contrast. I'd probably have to find a different naming trend for the clans. Maybe plants.

For now, I might just post about past and future campaigns.
Drawing below related - a character I may or may not eventually play in my brother's HIGH DEATH LION DURING GOZOKU GENERATION SWITCH CAMPAIGN.

Make You Kingdom

Played Make You Kingdom the other day. Main point of interest in the system, beyond random tables, is arguably the kingdom management.

Its online community also makes some pretty cool print-and-foldable figurines.

Has a rather elegant system for dungeon-design that ties into the kingdom management. Almost too elegant. I like the random tables though. Especially the NPC-generators, though they seem to lean a bit heavily towards older characters.

click image for portrait doodles