onsdag 19 september 2018

randomly generated pseudo-norse names


Name table_______________________________________________________
Name start Name middle Male ending Female ending
1. Sk 1. a 1. ft 1. fa
2. St 2. i 2. vir 2. va
3. Kn 3. u 3. tur 3. trid
4. V 4. e 4. tav 4. a
5. G 5. o 5. frid 5. hild
6. As 6. ae 6. dar 6. is
7. S 7. al 7. ner 7. da
8. Str 8. ig 8. var 8. na
9. T 9. ul 9. f 9. vi
10. Bj 10. es 10. rk 10. ni
11. Mj 11. ot 11. mund 11. rid
12. Al 12. oe 12. nar 12. dunn
13. F 13. un 13. t 13. n
14. R 14. ut 14. ger 14. de
15. Av 15. er 15. ik 15. ka
16. B 16. ir 16. lav 16. ta
17. L 17. yg 17. fast 17. v














torsdag 30 november 2017

Tiefling creation table

Roll twice. First time you get a result, you get the effect listed under "first". The second time it's the second. If you get a "second" result you should roll once more. If you want you can just keep rolling until you're satisfied with your character.

1. first: Eyes have strange pupils (catlike, goatlike, etc.) or no pupils at all
second: Eyes literally glow in the dark, like lidded light bulbs
2. first: Chin, cheekbones, or bridge of nose are so sharp you can literally pierce skin and draw blood, but it's too awkward to use as a weapon
second: all the angles of your body are sharp and abrupt, like someone carved you out of matte, skintoned crystal
3. first: Sections of body are covered in fur
second: entire body is covered in fur so thick that, while you yourself can see between the hairs, people have to get very close to see even your eyes or mouth
4. first: Two features on your head (eyes, nose, mouth, ears) have their functions exchanged (for example: you eat with your nose and smell with your mouth) 
second: A feature on your head has its function exhanged with either your asshole, your sex organ, or your breasts/nipples
5. first: Additional head - the second head is either identical to the first one, or roll once more separately for additional second head traits (the traits rolled for the second head always apply to the second head, not to the neck down) 
second: 1d4 additional heads. Some of them may be attached to unusual parts of the torso
6. first: Tail, 8d20 cm long (type of tail is up to you) 
second: The tail is attached to your head (back of head, chin, forehead, etc.)
7. first: Tongue is 5d20 cm long 
second: Tongue is also tubeshaped, like a worm, and 3-5cm thick
8. first: 1d6 extra arms 
second: 1d10 additional hands (attached to various parts of your body - no additional arms)
9. first: Your hair literally has a life of its own. It's attached to you and absorbs nutrients through your body, but will often move in unexpected ways, like stretching towards the sun or shaking off water like a dog 
second: You are a magical intelligence residing in your hair. Your entire body, including your head, is essentially a brainless construct serving as a vehicle for the hair. You may or may not be terrified of barbers.
10. first: Bones are very bendy and rubbery, to the point where you can bend the middle of your forearm almost as well as your elbow 
second: No skeleton at all - you are like a puddle of skin containing muscle and guts. Move like slime, limbs like tentacles. You can effectively impersonate a humanoid if you find and enter an exoskeleton.

fredag 20 oktober 2017

Rise of Iuchiban

Arrogance incarnate
Iuchiban
It doesn't really matter where he comes from, so long as he has access to education and feels sufficiently dissatisfied.
d10 table of origins:
1 Emperor
2 Emperor's brother (canon)
3 a Shugenja (possibly Master of Void)
4 probably not a gardener or a Unicorn, but sure why not
5 an Akodo daimyo
6 a Bharata monk
7 the vengeful leader of a massacred non-rokugani people
8 a Kholat Courtier
9 an Asako Henshin
0 a merchant

Reads a book by Kuni Nakanu on blood magic and learns how to use it from his bff Asahina Yajinden. Makes his fanboy Jama Suru do the actual blood magicking, so he and his bff can stay taint free. Supposedly goes globe-trotting through the desert with bff Yajinden, fanboy Suru, and wife Tsugiko, along with an entourage of Imperial guards that can't hack it and die.
Eventually convinces some Khadi to make him an undead servant by ripping his heart out and placing his LIFE FORCE in said heart, so anyone who holds the heart controls him and destroying the heart is the only way of killing him, then steals his heart back and runs off.

Don't have to include the road-trip, since it's gameplay irrelevant. Can just have him run into a Khadi in the Empire. Or you could skip the heart entirely and have him and his friends eat mermaid barbecue.
Considering both Yajinden and Suru become immortal (as well as Yajinden's apprentice Fushiki) and Tsugiko dies, you could have Iuchiban trying things out on other people while he searches for immortality. Tsugiko dies in a failed attempt, Suru succeeds but Iuchiban doesn't like the way it turned out, Yajinden is a success and Iuchiban follows up by performing the same ritual on himself.

Either way, he returns, founds the Bloodspeakers, raises a zombie army, big fight, the end.

Seeing how the bloodspeaker cult is the most game-relevant part of the sub-plot, I'd suggest they be an early product of his rise, a means of casting a wide net as he looks for ways to not die.

Early bloodspeaker factions:
- Heirs of Isawa, a group of Isawa-trained shugenja believing that the stigma on blood magic is largely arbitrary, arguing that Isawa himself was a skilled user of blood magic and that it was blood magic that defeated Fu Leng and sealed him in the black scrolls.

New System? OSR, Legends of the Wulin, and Geneaology in L5R

Even more than most games, character creation in L5R feels like writing a wishlist to your GM. Almost every single choice you make is you saying something about what you want to happen to your character. The extreme specificity of a lot of skills contributes to this.
The downside of character creation in L5R is that it takes a lot of time and gets you really invested in your character in a system where people die when they are killed. I get the feeling that the books encourage dynastic games, where people retire and get replaced by their descendants, but the rules for new characters in the same campaign are one of the weakest aspects of the system.

I'm patching together a simplified, hybrid system somewhere between L5R, and Legends of the Wulin. I chose LotW because I like its alternative to HP-mechanics and the fact that its basic combat engine works about equally well in social duels as in physical ones. Going to try to create a system where character creation provides a base from which descendants more easily spawn. One of the main things will be dividing advantages/disadvantages into inheritables and non-inheritables, and making a random table for next-generation quirks akin to the L5R heritage tables.

Also adding a system for "leveling equipment". Your possessions don't gain XP as such, but every time they're passed on they gain some degree of spiritual resonance. It may take the form of a small skill bonus, they may develop special abilities, they may start building their own GLORY stat. This is not limited to weapons, but they have to have been obviously important to the previous character.

torsdag 5 oktober 2017

Tell my fortune!

You will
1. Meet
2. Fight
3. Kill
4. Be killed by
5. Be intimate with
6. Be involved in the plans of
7. Steal from
8. Be stolen from by

1. a terrible villain
2. an attractive stranger
3. a member of your family
4. a great hero
5. someone of great authority
6. a monster
7. someone poor and desperate
8. someone who didn't deserve it

torsdag 28 september 2017

Rokugan Basara IV: Basara Era


Weak central authority leads to strong regional great clans forming out of smaller family clans and becoming de facto countries in their own right

Minor border conflicts aside, peace reigns for much of the era and the arts thrive - though this time, in the wake of the Akodo Shogunate and the return of the Unicorn (and the rise of the merchant class), both heavily influenced by warrior culture and with a tendency towards tacky, ostentatious fashion and a fascination with foreign imports.

Notable inventions of the era may include firearms, "bulletproof" nanban armour, and eyeglasses.

Alliances are made, tensions rise, and it all eventually explodes in a string of conflicts.

The era ends when all of Rokugan returns to true centralized rule under a pseudo Tokugawa system, after other rulers have tried and failed to hold power. The "uniter" can come from anywhere, but I am partial towards them rising from obscurity.

Shugenja are already becoming rare (except in the Phoenix) and grow rarer still as the wars rage on.

Rough timelines


Hantei rule:
- generations of smaller conflicts and relative peace
- clan war begins
- Second Day of Thunder
- new shogunate
- Dragon civil war
- Dragon/Phoenix war
- Shinjo returns
- war against shadow
- Daigotsu+Iuchiban
- final Shogunate

Akodo rule:
- the Akodo reshape Rokugan in their image, delegating power to their allies, dealing with their enemies, exercising extensive religious oppression
- as soon as things calm down, the shogunate declares war on the Dragon
- Dragon / Shogunate war goes on for years before the mountains are taken and the high house of light disappears (see Dragon section below)
- Second Day of Thunder
- war against shadow
- Shinjo returns
- Daigotsu+Iuchiban
- final Shogunate

Shinjo rule:
- Rokugan opens completely to foreign trade and ideas
- Second Day of Thunder 
- Dragon civil war
- Shinjo returns
- war against shadow
- Daigotsu+Iuchiban
- final Shogunate